Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Saturday, January 22, 2011

All Of It

Hopefully this is the start of a new type of update I just invented. If I had a story idea (or even just a general thought) that I think is interesting, I'm gonna throw it up here (not to be confused with throw up) for my one remaining reader (myself) to read.

Today's idea comes from my biology textbook. Like all science textbooks I've had, it begins with the basic baby-step kind of information that I've come to expect. After making it through the not-so-subtle jabs at the other branches of science (usually Psychology, the scrawny kid brother of the other sciences), and the ferocious, belligerent sentiments on Creationism, I reached the bit that actually involved some science. A few pages later and it hit me that there's quite a bit of science in the world. This seems obvious, but I found it to be a rather novel idea. I know there's a lot of science because it seems like no matter how many classes one takes on science, biology, anatomy, chemistry, psychology, and the literally jillions of other sub-sub-sub-branches of sciences both big small, real and make-believe, there is always more science to learn. It's like trying to touch every drop of water in the ocean.

"This is it! The final science!"

Here's my idea: What if, one day, someone finished all science. Just think on it for a moment. What would a world look like where everyone knows everything about the natural world? Everything about quantum physics, theories about strings, black holes, worm loops, dilithium crystals and FTL drives?

We've never seen anything like this in movies or television (as far as I know). Even in those Star series (Wars, Trek, Gate and Battle), even the most advanced civilizations seem like they're working toward better technology. Nobody has reached the Third Tier of technology (I'm putting it in Starcraft terms) where there's nothing else to do except build armies and zerg the enemy's base.

Or those silly scientists could stop trying to create a Big
Bang and start building us this amazing bike!
Personally I don't believe it's possible for anyone to know everything there is to know about everything (except, you know, that one Guy). Frankly it would make for a boring existence. Scientists would hold cardboard signs in the street. Research institutes would have to turn into colleges ("gross," thought professor Xavier), and the large Hadron Collider would have to be sold for scrap parts or turned into a really amazing roller coaster.

The point is, the world as we know it wouldn't resemble this Science Complete world even a little. It would be a place of magic-like technology, endless energy supplies, super food and other inventions that heretofore are thought to be impossible.

Like faster-than-light drives or a portal gun. Like from Portal. I know it's bad grammar. I just want my darn portal gun.

Chances are that we humans would be mostly the same, though. To put it in modern terms, the internet is amazing; and we use it to send each other videos of cats farting. We'd probably use the portal gun to deliver food directly to our mouths. We'd be like those unitard-clad fatties from Wall-E.

Did I really just get all of this text from a wandering thought I had while reading about cellular reproduction? Maybe I should read my textbook more often.

Maybe we ALL should read our textbooks, fellow students. That's right, this blog was all a clever ruse to get kids to pay attention in school. Take THAT, Magic School Bus.

Friday, August 13, 2010

Gathering the Magic

All throughout history people have been writing about magic. Some people liked it a little darker than others, and some people kept it whimsical and child-friendly.

There are many differences; where the magical power source comes from, who can use what, Black Magic (capitalized), what you have to do to make magic take effort, whether or not it requires ingredients, whether or not it requires a wand, whether or not it's gender-restricted, whether or not it's illegal, et cetera, et cetera.

When you boil it all down you notice that it's all kind of similar. Pretty much something supernatural happens and it chalked up to magic. Here's the dictionary definition(s) for your reading pleasure.

magic |ˈmajik|

noun

the power of apparently influencing the course of events by using mysterious or supernatural forces : do you believe in magic? | suddenly, as if by magic, the doors start to open.

mysterious tricks, such as making things disappear and appear again, performed as entertainment.

a quality that makes something seem removed from everyday life, esp. in a way that gives delight : the magic of the theater.

informal something that has such a quality : their seaside town is pure magic.


One of the most important things to take away from these definitions are that magic usually contains some sense of wonder. This is something that some writers tend to forget making magic into this mundane thing which is hardly worth noticing.

It's like how people take amazing things for granted today that a hundred years ago would have been miraculous: People taking a ride from one side of the world to the other on a giant metal bird. Communicating instantly with people who live on entirely different continents. A global network of people who can exchange information almost instantly.

And do you know what we use this technology for? Sending videos of dogs farting and people falling off skateboards.

Sorry about the rant (borrowed from a comedian whose name I forget).

Magic shouldn't be boring but that's how it's portrayed in some books. It's got no snap; it has no crackle.

My dear readers: It has no pop.

As I mentioned in another blog, I find that magic is more satisfying when it's difficult to achieve. To paraphrase Robert Frost, the things worth doing in life aren't easy. I believe that this philosophy should be applied to magic as well.

“But William!” you begin to argue, “I thought Magick was supposed to make things easy! What's the point of writing magic in a story if not everybody can do it?”

I like to think of magic like if you crossed a screwdriver with an automatic shotgun; it's useful as a tool but dangerous as hell and you probably shouldn't let your kids play with it.

I hate seeing stories where every minor character has some kind of godlike magical power. I think it reflects a certain amount of laziness in the mind of the author. I mean, a lot of problems are going to pop up if everyone in the world can teleport at will without any kind of repercussion. This is one of the reasons Harry Potter's brand of magic succeeded; there was always something that could go wrong. Always. If an inexperienced wizard tried to disapparate, they could get stuck in a wall or splinch themselves into different places. These kinds of rules are what keeps magic from being too easy. This brings me to my next point: Accountability.


Just like the real world, most people only follow rules as long as there's a punishment for disobeying them. I learned this as a child, but most people alive today have yet to learn this simple lesson. If you get caught driving too fast, you get a ticket. If there were no police then people would drive as fast as they wanted everywhere (though in some places they already do). Streets would be incredibly dangerous places. When you're writing your story, what's keeping the characters from magically exploding an entire village? Or turning everyone into pigs and frying them up?

Now, I'm not saying that you need to have a magical DMV in your story who annoyingly tightens their grip on all things magic (though that premise might work as the main plot in a story). Let me paint a picture for you.

You've got a villain in your story who is incredibly powerful. In fact, you've only shown him exercising his endless power over every other character. As far as the reader knows, there nothing he can't do. What's stopping him from ripping the planet in two? Or at the very least teleporting into the hero's bedroom and killing him in his sleep? This is where another vital part of magic-making comes into play: The power source.


In video games this is typically called mana. I don't know why it's called that, but it's essentially a pool of magical energy that you draw on for spells. Once you're out of mana, you have to find a way to get it back.

Although it serves its purpose in video games, mana doesn't make as much sense in a story. I guess you could have your characters cry, “I'm out of mana!” after a fight, but to non-gamers this phrase doesn’t make much sense. Authors have a variety of tools at their disposal for giving magic-users a source of magic. They can be almost anything, but the list includes:

Holy power: Usually a thinly-veiled reference to God or angels. Can also be a more abstract “light” that the character receives from on high.

Demonic power: From the spirit world, from demons themselves, or received as a previous bargain made with a demon.

Elemental power: From those four incredibly overused elements, Earth Wind Fire and Water.

Trinket power: From an item or items carried by the hero. This could be their armor, a necklace, a sword, etc.

From-gods power: Think of Hercules, his power is just a “gift” until he angers the gods.

Well of Power: There's a ton of magical energy that is drawn by the character somehow. It doesn't even have to be nearby to be used.

Tradeoff power: The character is incredibly tired afterward, sometimes to the extreme. Or they become dehydrated as they spell, or they age, or someone in their family dies, or their soul is sucked away.

Ceremonial power: This is the kind of crap that I detest. I hate reading about seances, chanting, pentagrams or anything else that requires Hollywood Voodoo. Usually used by the bad guys, but sometimes by the good guys. If I encounter this stuff in a book, I will deeply consider stopping.


Then there are stories where it doesn't cost a thing to create magic, it's just very hard for the character to do. Theoretically a person could be so good at magic that they would never have to stop, except maybe for sleep. In Diana Wynn-Jones's books, her characters don't have a limited amount of it, but it's typically very hard. Sometimes it even requires ingredients or a ceremony or something. It's so hard to do that people mostly rely on professionals to do it. Even the bad guys sometimes use more conventional means of getting their way (imprisonment, bullying, espionage, murder and so on.)

On the other hand, Harry Potter has a great system where the difficulty of the spell is based upon how hard the wand-motion is, plus a strange Latin word. Later on, we even learned about nonverbal spells, which were almost impossible for most of the characters. Without wands, the characters were completely unable to use magic. I thought this was an interesting tradeoff and it worked well for the story.

The point I'm trying to make is that you need to avoid making your characters superhuman; look at Spiderman: Even with his super-powers, he's still one of the most (relatively) weak heroes in all of comics.


It's seeing him overcome almost impossible odds that make him so endearing (that and his witty banter.)

If you don't follow these suggestions, you risk making your main characters into a Mary-Sue, but that's a topic for another day.