Although this blog is on something of a hiatus, I'm still writing. In fact, I'm writing frequently. All of my new stuff is going to hubpages, where there's a small chance I'll get paid for my work. My stuff has less of a personal blog feel, and I've stripped down a lot of the language to make it more digestible to a wider audience.
My page on hubpages is right here.
This blog will still exist as just that: A personal blog. I'll still post here when I think of something with a more narrow focus than my Hub audience.
If you don't want to explore by yourself, here are some of my favorite articles I've written:
How I Created the Zombie Apocalypse
How to Become a Better Gamer
Earth Reborn Review
Wednesday, April 25, 2012
Wednesday, January 18, 2012
Runaway Train
I have friends who compare running RPGs to hanging onto the front of a freight train and trying to quickly lay down track before they derail completely. I find that this comparison is only true for people who are just starting out writing this type of game. After a few sessions, the GM will get better at writing stories that aren’t so rigid and strict. In fact, people smarter than I have written very informative articles on how to structure an adventure for maximum playability.
When I first started writing, I very much over-thought the whole process. I had a complicated array of if/then “switches.” Completing quest A would yield different results if the players had previously completed quest B, and still different results if they'd completed quest C and B together. In time I learned that I was exerting myself for no meaningful gain. Work smarter, not harder, as the saying goes. Anyway, wasn't this supposed to be fun? Programming a game in a word processor is laborious and draining. Many times, content was skipped completely, meaning that I'd wasted effort. Something had to change!
This is another big departure for regular writing vs. RPG writing; the fact that stuff can get skipped. Only in an author's wildest nightmares might a whole chapter get overlooked. So much character development and plot, gone. Just like that. How could a story retain its shape? How could you have a finale? What if somehow the finale was skipped? This is why RPG writers have to employ something called nonlinear writing.
It's not as strange as it sounds. If you've ever thought about the process of writing a script for a movie, it merits comparison.
A few years ago I was completely in love with the idea of becoming a big-shot Hollywood film director. Because my obsessions are a little more “advanced” than some people, I like to learn everything about something before I move forward. During my research (a fancy way of saying watching every “making-of” on every DVD ever made), I learned that most movies and television shows are shot completely out of sequence. That is, the script is carved up into discrete, filmable chunks and then shot out of order. Lord of the Rings is famously known (by me anyway) to have filmed the very last shot in the whole movie during the first few weeks of principle photography. The actors hardly knew each other at that point, and now they had to act as if they had just finished throwing the ring into the Crack of Doom.
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| "Was your name Shane or Sean?" |
Like movies, it helps if the author can think of the story as a series of discreet scenes. Unlike movies, RPG scripts are not written as a whole and then carved up later. It's much easier to have a strong overarching narrative that connects separate “scenes” together into a whole. This way the players can visit the scenes in almost any order and still get a grip on the overall story. So what if they skip the fight with the cave troll that was supposed to happen early on? The GM can just make it come in later and use it for the last fight of the game. Problem solved.
Thursday, January 12, 2012
Movie Review: Cowboys and Aliens
As I have done in the past, I've decided to review a movie. To quote myself in my review of Daybreakers: “Perhaps the most prevalent and popular form of writing today is the kind we see in movies. While many people simply "hate books," nearly everybody watches movies.”
Cowboys and Aliens is a 2011 movie directed by the same guy who made both Iron Man films. It earned a 44% from Rotten Tomatoes, which means it's quite rotten. It also means that it's rated lower than Daybreakers (67%) but much better than 2005's Doom (20%).
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| Remember his name? I sure don't. |
On the surface, the film seems to offer everything I like about Summer movies: Action. Explosions. Harrison Ford. What went wrong? Films that mash up two genres are rare but not unheard of. According to this series of captioned photographs, “[Bladerunner was a] sci-fi and hardboiled film noir; Alien was a haunted house movie [in] outer space.” So it's not like this kind of thing is new.
The problem lies in the way the movie was created, it doesn't blend two films; it is two films. Like dysfunctional siblings, these two movies fight it out to be dominant almost the whole time. In the beginning, it's a fairly boring Western starring James Bond. Halfway through, there's a transition from Western into a pretty serious sci-fi flick. Then for the rest of the movie each genre ruined the suspension of disbelief for the other. Worse still, I got flashbacks of Krull.
If you're not familiar with Krull, watch this trailer.
Like most films with a bloated budget (Matrix 2 and 3, any Star Wars prequel), character development takes the backseat to what Hollywood executives would excitedly refer to as “the Action.” Unfortunately this means that there's no character development of any kind in the beginning of the movie. James Bond wakes up with no memory, so we as the audience are left to solve this “mystery” for ourselves as the film progresses. This is not a J.J. Abrams mystery that leaves the audience with an “I MUST KNOW” desire. This is a slow, plodding and ultimately unimportant side plot that seems to get in the way of the Action.
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| This explosion is more important than the characters. |
In fact, this veiled "mystery" trickles down throughout the entire production (Spoilers ahead). Why are the aliens abducting people if they're only visiting earth to harvest gold? If Olivia Wilde is an alien who can take the form of a human, why can't the other aliens? Is she the last of her race? How come the Indians speak exclusively Chiricahua but can clearly understand English? Was this all an excuse to give Harrison Ford a Chewbacca-like Indian sidekick? Why do the aliens seem so evil?
In a weird twist of fate, the writers of the movie tried to make an ensemble cast of characters, but they don't take the time to develop any of them beyond an initial archetypical doodle, and this includes the main character.
In a weird twist of fate, the writers of the movie tried to make an ensemble cast of characters, but they don't take the time to develop any of them beyond an initial archetypical doodle, and this includes the main character.
The main character: Jake Lonergan, a mysterious amnesiac who turns out to be just an outlaw with James Bond's prowess for hand-to-hand combat.
Harrison Ford's character: A rich cattle rancher who learns something about himself through the eyes of a young boy while chasing down the aliens.
Olivia Wilde: A mysterious young woman who looks like she wears pajamas for the whole film.
The Preacher: A caricature of what Hollywood thinks ministers in the wild west were like, except he's both Catholic and Christian, but with some distinct humanist vibes.
...And three or four other people whose names you won't know until you read the credits on IMDB!
This movie was basically a 1.5 million dollar Freddy Wong video, except without the fun Freddy Wong bits. Instead of watching this, watch True Grit and District 9, two much better films that do their genres justice.
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| Probin' time. |
The Good:
Great explosions, aliens, effects
James Bond's wrist gadget
The Bad:
The plot is boring
The movie is never as cool as the title made it sound
The characters are undefined and shallow as a hastily-dug mafia grave
The end was much like Krull
It didn't mash up the two genres well
This list of mistakes
This list of mistakes
Overall: 2/5
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